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Way of the warrior game
Way of the warrior game











As Naughty Dog could not afford a chroma key system or any kind of motion capture backdrop, a yellow sheet was glued to a wall in the developers' apartment. Friends of the company were enlisted to portray the game's characters.

way of the warrior game

($80,000 of which came from Naughty Dog's own pocket) During that time, Naughty Dog was bankrupt and barely had any money to finish the game. Development took place over the course of 12 months on a budget of $100,000. Production of Way of the Warrior began in 1993. Naughty Dog self-funded Way of the Warrior with the money made from Rings of Power. The game also has several hidden characters that can be unlocked with secret codes. Each character has a standard arsenal of offensive and defensive fighting moves, combination attacks, and special moves that kill the defeated opponent in an ultra-violent manner. Similar to Street Fighter II: The World Warrior (1991) and Mortal Kombat (1992), players must fight to the death with any of the World Warriors in order to be sealed into "The Book of Warriors". Gameplay screenshot showcasing a match between The Dragon and Nikki Chan. The game's soundtrack consists of music from the 1992 White Zombie album La Sexorcisto: Devil Music, Vol. Each character has a standard arsenal of offensive and defensive fighting moves, combination attacks, and special moves that kill the defeated opponent in an extreme manner.

way of the warrior game

Players have to combat different fighters, their own character's "shadow", and two bosses to achieve complete victory.

way of the warrior game

Way of the Warrior features high resolution graphics, characters with detailed storylines, and ultra-violent finishing moves. It was released in North America on August 30, 1994. Way of the Warrior is a fighting game developed by Naughty Dog and published by Universal Interactive Studios for the 3DO.













Way of the warrior game