

Based on how Enhanced Character Edit accomplished exporting character face meshes from CreationKit in the original Skyrim, I theorized you could do something similar to port a character’s face. This is not so much a tutorial as a list of steps I took to port my character, Raeza, to SSE. This is an advanced “guide” that makes some assumptions about the reader having a basic understanding of the toolset used (Blender, Bodyslide, and CreationKit), including how to install plugins in Blender.

Thanks to ralfetas for creating awesome Fortaleza outfits.īig thanks to cld10111 I ported Raeza to Skyrim Special Edition Thanks to Caliente and CBBE/BS/OS team for creating awesome BodySlide and Outfit tools with CBBE body. If someone have any questions or found some bugs you can ask them in comments or send me a note. convert all 2pac's armor to fit to my body mesh new converted 2pac's armor: 2pac leather armor set ģ different raider outfits which I forget how it called, but named it like 2pac's one. new idle and walking animation to prevent arms clipping this new body with huge belly sliders called "SSBBW2 body fix" in bodyslide So, to create nude body just chose it manually.Ħ. The nude body called "SSBBW2 body fix" and isn't the part of any group. Now all Fortaleza armor and 2pac armor which I converted should have a body shape which you created. After that press "Batch build" button in the bottom left of the window and press "Build" button. Chose "Fortaleza SSBBW2" group and "2pac SSBBW2 (coldsteelj)" group.īy using sliders create the body shape which you want to see in the game (you can use "preview" button). Go to "Fallout 4\Data\Tools\BodySlide\" folder and run "BodySlide.exe". Download my archive there and unpack "Data" folder in "Fallout 4\" main folder (you need to replace all existing files).Ħ. It is fully compatible with CBBE body and BodySlide tool - Everyone can donate via paypal: instruction:ġ. This is my new body type modification for Fallout 4 game.
